Qibla Compass is an Urdu orientation game built around reading a live compass card, not around tapping pins on a map and not around a device magnetometer. Each short mission names a bearing in a different language of navigation: a raw degree, a cardinal name, a relative turn from where you stand, or a reciprocal heading. You spin the dial by hand, lock when the gold index sits on the beacon, and beat the countdown. Accuracy, remaining time, and a streak multiplier decide the score; a lock inside two degrees counts as perfect.
Later waves add a drifting needle that reverses on its own, red interference arcs that make the numeric readout lie, and up to three beacons at once. A focus meter can freeze the drift for a few seconds, so spending it is a real choice rather than a button mash. Three missed beacons end the run. A separate eight-round practice range reports degree error without pressure.
Around the dial sit a twelve-article archive on compass history, true versus magnetic north, dead reckoning and sky-based orientation, twelve achievements, persistent statistics, three difficulty levels, optional one-degree trim buttons, and fully offline Nastaliq and Naskh type. The whole interface is right-to-left Urdu. No account, no network, and no real sensor: this is a closed orientation trainer that scores how well you read a circle.
Qibla Compass is an Urdu orientation game