With the project “Inclusion? Check!” Kubus e.V. has specifically developed the existing inclusion game to make children and young people even more aware of the realities of life of people with disabilities. The app is a digital learning game with an integrated self-check that imparts inclusion knowledge and helps to reduce fear of contact.
While the original inclusion game already addressed the three different focus topics of people with visual impairments, people with hearing impairments and people in wheelchairs in a playful way, the inclusion self-check expands the view to people with a need for easy speech and people with epilepsy. These focal points are divided into different topic areas. Users there continue to expect the gamified online game. The game location is a fictitious train station in which, for example, you have to navigate through a train station as a blind person and can only orientate yourself by hearing.
The interviews provide honest insights into life with a disability and use ten questions to highlight the experiences, challenges and barriers that those affected are faced with. In addition to two new videos on epilepsy and easy speech, there are new articles on various forms of disability in order to delve deeper into the topics.
The highlight of the expansion: the inclusion self-check as a quiz, is a new gamified tool that shows users how much they already know and where there is still potential for learning. The learning status can be viewed at any time.
Inklu Game is a free and ad-free offer from Kubus e.V. and was created in collaboration with the Stuttgart agency b.ReX. Since 2005, the association has been committed to encounters, communication and collaboration between all social groups and the use of their diversity.
The Inklu Game app was developed by Kubus e.V. as part of the “Virtual Inklu World” project. The project was funded by the Zukunftsfonds AUF!leben - Zukunft is now by the Federal Ministry for Family, Senior Citizens, Women and Youth and is part of the program of the German Children and Youth Foundation. The program is part of the federal government’s Catch Up After Corona action program.
The expansion and revision took place as part of the “Inclusion Check! - The Inclusion Self-Check” project by Kubus e.V. This was promoted and implemented by the German television lottery.