Taps Orthophoto

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Content rating
Everyone
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About this game

**Core Gameplay**
Players control a character to jump continuously, aiming to climb higher and achieve a higher score.

Automatic jumping; players control left and right movement by tilting the phone (or using touch controls).

Players must land on platforms during jumps to avoid falling.

**Platform Types**
Type | Description
**Normal Platform:** Stationary, the most basic platform.
**Moving Platform:** Moves horizontally or vertically, increasing difficulty.
**Spring Platform:** Significantly increases jump height when stepped on.
**Shattering Platform:** Shatters immediately upon contact and cannot be reused.
**Disappearing Platform:** Gradually fades away after being stepped on.
**Jump Platform:** Automatically launches the character upwards (faster than springs).
**Frozen Platform:** Slides, difficult to control direction.

**Enemy System**
**Floating Monsters:** Blocks the path; collision results in failure.

**Flying Enemies:** Moves irregularly; must be avoided.

**Spiked Spheres:** Fixed to platforms; stepping on them results in instant death.

Players can:

Eliminate enemies by jumping on their heads.

Or shoot down enemies using touch controls.

**Item System**
**Items | Function**
**Rocket** Rapid ascent for a short distance, invincible during this time.

Shield: Absorbs one instance of damage or collision.

Magnet: Automatically absorbs nearby coins.

Aircraft: Allows for a short period of gliding.

Slow Motion: Slows down all elements for easier control.

Accelerator: Increases jump speed and height.

Time Freeze: Freezes all enemies for a short time.


Collect Elements

Coins: Used to purchase skins, items, etc.

Diamonds/Gems: Rare currency, used to exchange for special characters or rare items.

Energy Balls: Trigger invincibility after collecting a certain number.


Character System

Multiple unlockable character appearances.

Each character can have different attributes (such as jump speed, size, special skills).

Limited-time event characters: Limited-edition skins for holidays or special themes.


Scenes and Themes

Game map divided into stages/areas:

Forest → Snow Mountain → Space → Mechanical City → Alien World

Each area has a unique background, platform style, and enemies.

Scenes automatically switch based on altitude.

Variations such as "Night Mode" and "Extreme Mode" are available.

Score and Achievement System

Real-time score display (linked to height)

Local historical high score saved

Achievement Types:

Reach jump height target

Defeat a certain number of enemies

Clear a certain area without taking damage

Successfully jump without landing, etc.

Leaderboard System

Local leaderboard

Sorted by highest score or number of enemies defeated
Updated on
Jan 4, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection
Data is encrypted in transit
Data can’t be deleted