**Core Gameplay**
Players control a character to jump continuously, aiming to climb higher and achieve a higher score.
Automatic jumping; players control left and right movement by tilting the phone (or using touch controls).
Players must land on platforms during jumps to avoid falling.
**Platform Types**
Type | Description
**Normal Platform:** Stationary, the most basic platform.
**Moving Platform:** Moves horizontally or vertically, increasing difficulty.
**Spring Platform:** Significantly increases jump height when stepped on.
**Shattering Platform:** Shatters immediately upon contact and cannot be reused.
**Disappearing Platform:** Gradually fades away after being stepped on.
**Jump Platform:** Automatically launches the character upwards (faster than springs).
**Frozen Platform:** Slides, difficult to control direction.
**Enemy System**
**Floating Monsters:** Blocks the path; collision results in failure.
**Flying Enemies:** Moves irregularly; must be avoided.
**Spiked Spheres:** Fixed to platforms; stepping on them results in instant death.
Players can:
Eliminate enemies by jumping on their heads.
Or shoot down enemies using touch controls.
**Item System**
**Items | Function**
**Rocket** Rapid ascent for a short distance, invincible during this time.
Shield: Absorbs one instance of damage or collision.
Magnet: Automatically absorbs nearby coins.
Aircraft: Allows for a short period of gliding.
Slow Motion: Slows down all elements for easier control.
Accelerator: Increases jump speed and height.
Time Freeze: Freezes all enemies for a short time.
Collect Elements
Coins: Used to purchase skins, items, etc.
Diamonds/Gems: Rare currency, used to exchange for special characters or rare items.
Energy Balls: Trigger invincibility after collecting a certain number.
Character System
Multiple unlockable character appearances.
Each character can have different attributes (such as jump speed, size, special skills).
Limited-time event characters: Limited-edition skins for holidays or special themes.
Scenes and Themes
Game map divided into stages/areas:
Forest → Snow Mountain → Space → Mechanical City → Alien World
Each area has a unique background, platform style, and enemies.
Scenes automatically switch based on altitude.
Variations such as "Night Mode" and "Extreme Mode" are available.
Score and Achievement System
Real-time score display (linked to height)
Local historical high score saved
Achievement Types:
Reach jump height target
Defeat a certain number of enemies
Clear a certain area without taking damage
Successfully jump without landing, etc.
Leaderboard System
Local leaderboard
Sorted by highest score or number of enemies defeated