
Jessica Alexander
I want to rate this higher, but I can't because some of the glitches ruin the game play. I didn't mind the hints being random, what I did mind was solving puzzles without all the tools (ex. Clock without every gear, the handle cabinet with only 3 handles), having the answer before the code (ex. Radio telling the meaning of the symbols before I have all 4 pieces of paper to tell me the order, [If I have the numbers I can guess the codes order]), and more if you want the feedback. Cool style.
1 person found this review helpful

A A
I was enjoying the game for the most part but it definitely needs some polishing. The hints weren't really helpful as they were random instead of giving a hint for the current task. I had to stop playing because somehow the matches were used up before I could light all five candles. I do like the art and the story so far so I think this game has potential!
19 people found this review helpful

Robin W.
Hard to see things, feels like a far reach to copy Cube Escape/Rusty Lake. It feels very thrown together, things are hard to see, the red rings indicating where you've tapped became way bigger than necessary and started becoming a hindrance more than a help. When I touched something, it usually wasn't registered. It also was visibly unappealing, the scenery was too far away. I had to pull my phone closer to see, and tools felt like they weren't properly sized.
9 people found this review helpful