Fire a single pulse of energy. Bounce it off the walls. Reach the core.
Sounds easy? Here is the problem: your pulse loses energy on every bounce and every millimetre it travels. Plenty of angles reach the core — very few arrive with enough energy. SYNAPSE cannot be solved by spraying shots; you have to think before you fire.
ONE SHOT PER LEVEL
Miss, and the level resets. No undo, no second chance. Every shot is a decision.
COLOR = ENERGY
Your pulse's color shows its remaining energy: violet is hot, red is nearly spent. Every core's ring shows the energy it demands on the same scale. One glance tells you: is my pulse still hot enough for that core?
LEARN THE SURFACES, BUILD YOUR PATH
• Steel grinds your energy down, rubber is gentle
• Amplifiers boost your pulse — and bend its path
• Brittle walls shatter after a single bounce
• Splitters cut your pulse in two: one shot, two targets
• Absorbers take almost everything — avoid them unless you must
74 LEVELS, 3 PACKS
• Main: a 40-level climb that teaches the craft
• Hard: polygonal arenas, twin cores, no aim assist
• Motion: walls and cores in constant movement — now timing matters as much as angle
FAIR, FLAWLESS PHYSICS
Same angle, same level, same result on every device. No luck, no physics-engine mood swings — just geometry, energy, and your plan.
FULLY OFFLINE
No internet needed. No ads. No account. No data collected — your progress lives only on your device.
Aim. Calculate. Fire.
One pulse, one chance. Every bounce burns energy. Enough left to crack the core?