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Everyone
5+
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Content rating
Everyone
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About this game

Fire a single pulse of energy. Bounce it off the walls. Reach the core.

Sounds easy? Here is the problem: your pulse loses energy on every bounce and every millimetre it travels. Plenty of angles reach the core — very few arrive with enough energy. SYNAPSE cannot be solved by spraying shots; you have to think before you fire.

ONE SHOT PER LEVEL
Miss, and the level resets. No undo, no second chance. Every shot is a decision.

COLOR = ENERGY
Your pulse's color shows its remaining energy: violet is hot, red is nearly spent. Every core's ring shows the energy it demands on the same scale. One glance tells you: is my pulse still hot enough for that core?

LEARN THE SURFACES, BUILD YOUR PATH
• Steel grinds your energy down, rubber is gentle
• Amplifiers boost your pulse — and bend its path
• Brittle walls shatter after a single bounce
• Splitters cut your pulse in two: one shot, two targets
• Absorbers take almost everything — avoid them unless you must

74 LEVELS, 3 PACKS
• Main: a 40-level climb that teaches the craft
• Hard: polygonal arenas, twin cores, no aim assist
• Motion: walls and cores in constant movement — now timing matters as much as angle

FAIR, FLAWLESS PHYSICS
Same angle, same level, same result on every device. No luck, no physics-engine mood swings — just geometry, energy, and your plan.

FULLY OFFLINE
No internet needed. No ads. No account. No data collected — your progress lives only on your device.

Aim. Calculate. Fire.
One pulse, one chance. Every bounce burns energy. Enough left to crack the core?
Updated on
Sep 19, 2026
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