That it folks one time game what u see is what you get devs have said so. This is the kind of game they sought to make an nothing more. So can't knock em. But I wish u guys would make a more polished more detailed take of this I believe u guys r on to something just look at the feedback
An interesting view on a contentious topic. While the topic is thought provoking, the 'game' itself isn't amazing. The game mechanics are simple, yet the pace at which the game moves is much too fast for you to enjoy all the features. I'm not sure if this was a bandaid fix for replay ability. Because the game itself is a little barebones for a game asking above $1. For me this has been a one-and-done kind of experience. Though the thought of a more fleshed out experience in a possible sequel is appealing.
Cool game. Could you add more categories? Like, armor, mercenaries(zombie soldiers and metahumans maybe?), and could you add spies that maybe could go in and mess up terrorist groups inside the nations and influence decisions? But overall good game.
Highly stylized with a strong message This game is just too pleasant and appealing to not have been elaborated upon. I would have like to have seen imperialism of one nation over the other, or the economic impact of war profiteering on the dominant/subjugated nation (found the weapons contracts to be a nuissance). My one dissapointment is that it leaves you wanting more :) p.s I'm almost certain that if a couple of simple societal features are added, people would definately pay an extra dollar to play, I know I would.
Great game Very addictive, playing as an amoral, manipulative, money grabbing war mongering weapons manufacturer concerned only with their profit margin is as fun as it sounds! I feel delightfully evil as I watch the fighter jets I sold for $564 million sweep over the city wiping out civilians :)
Interesting, but shallow gameplay At first, the game looks good with a good idea and really great graphics. But, after that, the game sort of falls flat.gameplay is limited to buying weaponss en masse, then selling them to two warring nations. There is SOME strategy in pitting the two nations against each other and using that to your advantage, but the game ends when the war ends which limits gameplay. It would be great if you could continue to sell weapons post war or fund research into New weapons and fuel tension between the two nations.
- Decreased battery usage
- Improvement in performance on some devices
- Some modifications to descriptions which created confusion