Moody moonlit medieval castle courtyard shadow adjustment casual game. Carved stone statue ornaments sit at the center of the courtyard per level. Drag adjustable lantern light sources to reorient illumination, refine projected shadows until every outline lines up perfectly with ground reference templates. Repeated large shadow calibration errors or expired stage timer trigger automatic round failure. Advanced stages implement slowly self-spinning statues, dual separate light sources requiring synchronized tuning, and scattered multiple statues that all demand accurate shadow alignment. Dim atmospheric midnight castle realistic textures with responsive drag spotlight controls for gloomy fantasy puzzle downtime.