Buy shovels, place them on the board and tap DIG. They fall into the columns they sit in, bounce off the rock and break whatever they hit. A chest waits under the last layer.
UNDERMINE, DON'T HAMMER
Stone and lava fall the moment nothing holds them up. Digging out from under a boulder beats breaking ten blocks — it drops and does the work for you. It can also backfire: a fallen rock plugs the shaft you were digging.
MERGING IS A CHOICE, NOT A CHORE
Merging makes a stronger tool that behaves differently — pickaxe, drill, dynamite, golden drill. But it costs you the column it was aimed at. Many weak shovels cover the whole field; one strong tool punches a hole. Every extra shovel in a round costs more than the last, so filling the board is never free.
TNT CRATES
Hit a TNT crate and it clears everything around it, chaining into the next one. You don't have to plan it — you just have to hit it.
500 LEVELS, EVERY ONE CHECKED
Every level was played thousands of times by a solver and its difficulty set from how often that solver actually wins. Around level 15 you start losing. No level can seal itself shut — that was verified, not assumed.
TEN STRATA AND A MUSEUM
Topsoil, clay, crystal seam, permafrost, granite, magma, geode field, deep frost, the Core and the Vault. Each stratum holds one find for your museum — the collection is a record of how deep you got.
NO TIMERS
Nothing counts down. Put the phone away mid-level and think it over.
Plays offline. English, Czech and French.
Buy shovels, merge them, dig down to the chest. 500 levels, no timers.