Rushmark is a speedrunning platformer where one wrong touch ends the run. Pilot a neural-linked combat droid through short, lethal courses, moving fast enough that enemies become part of the racing line instead of obstacles beside it. A learned run takes under thirty seconds. A failed one restarts instantly, and you will fail a lot.
ONE DASH. NO SECOND CHANCES.
The whole move set fits under two thumbs: run, jump, eight-way dash, wall kick. No combo tree, no upgrades. The depth is entirely in how they combine at speed.
The dash is the game. It's your fastest movement, your weapon, and a limited resource. You get one in the air, and waiting doesn't give it back. Killing does. Land a dash strike and the dash refunds instantly, which turns a line of enemies into a ladder, a chain, a way across a gap with no floor under it.
Enemies aren't rooms to clear. They're geometry. Blockers sit on the fast line. Ranged units make you commit early. Armoured anchors wait under ceilings too low to jump, and only open to an area burst. Every one of them is placed as part of the racing line, not next to it.
TEN COURSES, TEN DIFFERENT IDEAS
Each course is built around something the last one didn't do: a wall-kick gauntlet you cross without touching the ground, a course that descends instead of climbing, one played almost entirely in the air, one that's pure reaction timing. Rated one to three stars, so you know what you're walking into.
There is no health bar and there are no lives. Touch a hazard and the droid disintegrates on the spot. Restarting takes no fade, no confirmation and no menu. You're moving again before you've finished being annoyed.
THREE WAYS TO RUN THE CIRCUIT
• Courses: fixed tracks, with marker splits that show you exactly where the time went.
• Survival: an endless randomised chain of hand-built sections, and the whole world runs faster the longer you last.
• Marathon: courses back to back in one unbroken run. A halfway checkpoint catches you. The clock does not forgive you for needing it.
EVERYONE ELSE IS ALREADY ON THE BOARD
Every finish uploads the moment you cross the line. Each course, Survival and Marathon carry their own leaderboard, and a season ranking scores your standing across all of them. Pull any entry off a board and race that player's actual recorded run, or watch it play out. Beat your own ghost first. Then go and find someone worth chasing.
Seasons close and the ladder starts again. Season standing pays out in skins and nothing else, permanent once earned, never a gameplay advantage. Nobody buys speed here.
FREE TO PLAY. ONE PURCHASE, EVER.
The tutorial, courses 1 to 5, Survival and Marathon 1-5 are free, every leaderboard included. One purchase unlocks the rest of the game: every course, every marathon, and every future season. No ads. No microtransactions. No energy, no timers, nothing that sells you speed.
Play in launch week and keep the FIRST HEAT skin for good.
BUILT FOR A PHONE, NOT SQUEEZED ONTO ONE
A fixed stick and three buttons, tuned on real thumbs, with instant restart a tap away. Sign in with Google Play Games to keep your times, ghosts and saves across devices, or skip it and play offline.
THE CIRCUIT
The underworld runs a betting operation, and you're the stock it runs on. Every course is a rigged race staged for people making money on whether you make it. The droid isn't equipment. It's life support. That's all the story there is. The game moves too fast to tell you more.
IN THE BOX
• Ten timed courses, endless Survival, and Marathon routes
• A tutorial that teaches every technique by making you do it
• Personal-best ghosts, marker splits, best time and best score per course
• Leaderboards, downloadable rival ghosts, achievements and cross-device saves with Google Play Games
• A season ranking across every board, with skins earned by rank and trails by beating par times
• A built-in music player: swap playlists, build your own, skip a track without leaving the run
One dash, no second chances. A speedrunning platformer with a refundable dash.