Drag to move your fighter and tap anywhere to switch magnetic polarity between Attract and Repel, costing 15% magnetic energy per switch (energy regenerates over time). In Attract mode, nearby enemies are pulled toward you for easier auto-fire hits; when 5 or more enemies cluster around you, a Magnetic Storm triggers and instantly destroys them for +2 points each. In Repel mode, enemies are pushed away for defense; if an enemy is about to collide while repelling, a Magnetic Shield automatically knocks it back (3 charges per run). Normal kills score +1 point. Levels have no time limit — the run ends when health reaches zero.