MagnetWing

Content rating
Everyone
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Content rating
Everyone
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About this game

Drag to move your fighter and tap anywhere to switch magnetic polarity between Attract and Repel, costing 15% magnetic energy per switch (energy regenerates over time). In Attract mode, nearby enemies are pulled toward you for easier auto-fire hits; when 5 or more enemies cluster around you, a Magnetic Storm triggers and instantly destroys them for +2 points each. In Repel mode, enemies are pushed away for defense; if an enemy is about to collide while repelling, a Magnetic Shield automatically knocks it back (3 charges per run). Normal kills score +1 point. Levels have no time limit — the run ends when health reaches zero.
Updated on
Jul 23, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Data is encrypted in transit
Data can’t be deleted