drift is a quiet game about going up.
Tap to puff, or hold to run the burner. The burner has about four seconds
in it and refills whenever you let go. That's the whole control scheme —
one finger, no buttons, nothing to learn.
Clouds tangle you and cost you height. Birds end the flight. Breezes are
worth catching. Reach 0 m and you're back on the ground.
THE SKY IS YOUR ALTIMETER
Launch at dawn and keep climbing. The sky moves through morning, dusk and
finally starlight as you rise, and your balloon's lantern lights itself
once it gets dark. You always know how high you are without looking at a
number.
TWO WAYS TO FLY
Endless is one long climb for a best score. Ascent is a guided route
through the real layers of the atmosphere — the tropopause, the ozone
layer, the stratopause, the mesosphere, up to the Kármán line at the edge
of the sky. Each layer resumes where the last one ended, so the whole
thing is one continuous journey with somewhere to stop and breathe.
CATCH BREEZES, COLLECT BALLOONS
Breezes get rarer the higher you go, and worth more when you find them.
Spend them on twenty-four balloons across five rarities, or on a reward
wheel where the rarest ones live. Trade breezes for stardust to upgrade
your reach, your recovery, and the ballast you launch with.
Four of the balloons come with a small pixel companion who rides along —
a heron, a moth, a cat, an owl, a lamplighter with a lit lantern. Nudge a
bird past them and they'll stumble. Fly into a cloud and they'll shut
their eyes and flap.
NO PRESSURE
No timers, no energy, no streaks to lose. The daily gift waits for you —
miss a day and nothing is taken away, it simply hasn't moved. Play for
thirty seconds or thirty minutes.
Made by one person. No ads, no purchases, nothing collected — the game
never talks to a server, and your progress lives on your device.
a little balloon game