Really good... Since its a prototype i cant give a bad score. Just some recommendations. Yes your game is hard to beat it without taking a hit. Part of what makes it hard is not seeing a attack speed/type before you place. Second you dont really know for sure what the monsters weakness untill multiple trials. Concept is cool though almost refreshing. Sometimes the scythe character would glitch out fliping back and forth. All around cool game though.
Game can be really entertaining once new characters are added.
The game was totally cute and fun but the gameplay totally JUST SUCKS. The anime tower have too slow attack speed and you can't even use the fast forward button, then the enemies popping-out also is SLOW. I know that the graphics is still in progress, but what the heck, even the devs is too slow to work it out. This should be a great game if the 1st stage has a tutorial for beginners then we also have those pesky UI that is hard to even build a tower, needed to double click until all blue circles are shown then click a blue one will be highlighted to be a red circle,after highlighting the, you can now click by double click the choices beloe which is too much complicated.
- Major graphical updates (Individual character animations are still unfinished)
- Various gameplay improvements, including strengthening the characters
- New animations for upgrades and destruction
- New soundtrack for final wave
- TinyWars Story Demo will now be in production
Tactical Victory - challenging tower defense strategy game in military style