Blastomino is a block puzzle played upside down.
The mass of blocks hang from the ceiling. You fire pieces UP into it from a launcher at the bottom of the screen, bouncing them off the walls to reach the gap you want to fill. Complete a row and it clears — and anything the clear cuts loose falls out of play.
Miss too often and the mass grows down toward you. When it reaches the launcher, the run is over.
• NEW: THE DAILY PUZZLE
One puzzle a day, the same for everyone. The board starts nearly full: clear the top row in as few shots as you can and beat par. Every puzzle is checked to be solvable before it ships. One official attempt a day, a streak to keep, and practice as often as you like.
• NEW: THE PUZZLE ARCHIVE
Miss a day and it is still there. Every Daily Puzzle back to the first, with your best on each one, plus seven bonus puzzles made for the archive that were never a Daily - including boards of nothing but pentominoes. The last week is always free, and so is any day you have already played.
• NEW: TIME ATTACK
Three minutes on the clock and as many points as you can blast. It has its own high score table.
• NEW: CHALLENGE YOUR FRIENDS
Share any score as a link. Your friend opens it and plays the exact same run — same board, same pieces — to try to beat you. Each link carries a replay, which their phone plays back to prove the score is real. No accounts and no servers: it all happens on your two phones.
• NEW: WATCH THE REPLAY
Watch your best runs back shot by shot, or see exactly how a rival did it.
• AIM AND BOUNCE
Drag to aim, tap to rotate, press BLAST to fire. Shots ricochet off the side walls, so the shot you want is often not the straight one. A ghost outline shows exactly where the piece will land.
• THE BOARD GROWS
You start small, with nothing but dominoes. Trominoes arrive, then tetrominoes, then pentominoes — and the board grows to fit them, from six columns by twelve to eleven by twenty-two.
• TIME IS A BANK, NOT A COUNTDOWN
Firing adds time to a reserve, so shooting quickly builds a cushion and clearing rows pays it back. The clock closes from eight seconds a shot down to two. Late on, you clear, or you drown.
• CHAIN AND CUT
Clearing on consecutive shots multiplies everything — ten in a row pays five hundred times a single clear. And the whole board hangs from the back row: clear a row and anything left dangling drops out and pays out.
• THREE WAYS IN
Easy Start opens on a small board for learning the aim. Normal Game drops you into the real thing. Hard Mode hands you every shape from the first shot, pentominoes included.
• 176 BADGES, STATS AND STREAKS
Badges for clears, streaks, precision and endurance — some have never been earned. Personal bests, lifetime totals and daily streaks on the Stats screen.
• A BOARD THAT COMES ALIVE
Neon, the theme you start with, spins up as you climb — scanlines, a glowing grid, an aurora, and finally streaming light.
• TWENTY-TWO LOOKS IF YOU WANT THEM
Neon is free and the whole game is playable in it forever. The other twenty-one — a jungle in a storm, a racetrack, a pirate sea, Mars, and fifteen palettes from ivory to terracotta — are optional one-time purchases, in theme packs or with a premium badge. No theme changes how the game plays.
No adverts. No tracking. No subscriptions. No internet needed to play.
Blastomino is made by one person. Every rule, every mode, every badge and every level is in the free game, and so is a new puzzle every day; what you can buy is how it looks, extra save slots, premium badges, and the archive of puzzles past.
Shoot blocks upward, clear rows, don't get buried. A puzzle game with a twist.