Swipe, release, and watch. Rebound is a pixel-arcade physics game where you never hold or drag
anything — every flick captures its own direction and speed at the instant you let go, launches a
comet, and hands the rest to gravity.
HOW IT WORKS
A comet leaves the launch pad the moment you release a swipe, arcs under gravity, bounces off the
side walls, and keeps flying — popping every star it touches along the way — until it falls back
down. A single well-aimed flick can ricochet through several stars in one flight. Touch an
asteroid instead, and that comet is gone, and so is a life.
FUEL IS THE REAL GAME
Each flick spends one block of fuel from a small pool that slowly refills. Several comets can be
mid-flight at once, so the real skill is pacing your flicks — spam weak shots, or wait and save up
for one that really counts.
CLEAR WAVES, GROW YOUR FUEL
Pop every star in a wave and a denser one appears. Every third wave cleared permanently grows your
max fuel — a real, lasting edge, not just a number ticking up.
FIVE KINDS OF POWER
Fast Reload speeds up your fuel regen, Big Comet widens your hit radius, Double Score doubles
everything, Slow Field eases the pace, and a guard charge shrugs off one collision for free.
UPGRADE BETWEEN RUNS
Coins carry over. Spend them on more max fuel, faster reload, a bigger comet, a guard charge to
start with, or a spare life.
Flick it and let go. Physics takes it from there.