One night the moon closed its eye. The toadstools under the trees went dark, the candles in the chapel beneath the lake went out, and the moths in the old house on the hill fell asleep in their jars. Every little light wandered off and forgot the way home.
One moth stayed awake. His name is Wick, and he carries a lantern.
Wick is a push-puzzle game, drawn by hand in ink and lit by lantern light. Each room is a small, quiet problem: something is asleep in the wrong place, and there is exactly one way to walk it back. Push a toadstool into its ring of moss. Nudge a stone owl onto its plinth and watch the candles catch. Set a sleeping cousin back on the clean ring her jar left in the dust.
There is no timer and nothing to beat. Push, think, step back, try again — undo as many times as you like. When a room is right, it lights, and you sit with it for a moment before moving on.
The journey runs from Wick's old stump out into Thornwood, down into the Drowned Chapel beneath the water, and up to Hollow House on the hill. Each world has its own sleeping things and its own rules for waking them, and the story between them is told on worn film, a frame at a time. With every light returned, the moon opens its eye a little wider.
Get them all home and all the moths wake and fly up to it, and Wick can finally put his lantern down.
Made by Bloomix Labs.
A gentle push-puzzle game. Guide a lantern moth and wake the sleeping lights.