Mirel Unit is a reaction and timing game built around color synchronization. During a round, colored impulses appear on the screen in cyan, magenta, amber, and lime. An active signal shows the color that counts right now. Tap only impulses that match the active signal to add points. A correct tap gives 10 points. A wrong tap subtracts 5 points. If a matching impulse is missed, 3 points are deducted. Impulses of other colors can be ignored with no penalty.
The game includes two sectors. Sector Alpha lasts 45 seconds with a fixed signal for the whole round and a target of 80 points. After Alpha is completed, Sector Beta opens. Beta lasts 40 seconds with a target of 120 points. The active signal changes every 6 seconds, and a combo multiplier can increase up to x5 for consistent accuracy. If time ends before the target, the sector can be replayed. After Sector Beta, the final score and personal record are shown.
Rounds are short and focused, with clear feedback for each tap and a simple score counter that helps you monitor accuracy over time. The pace remains readable while rewarding steady rhythm and careful attention to the active signal.