Boxscape

In-app purchases
Content rating
Everyone
10+
Downloads
Content rating
Everyone
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About this game

Drag a wooden frame around the screen to keep a bouncing ball inside it. The ball never slows down, the frame never stops splintering, and the forest keeps dropping things worth catching on the way past. The only question is how long you can hold on.

THREE RULES, ONE THUMB
• Press and hold anywhere and the whole frame follows your thumb. It keeps the offset it had when you touched down, so it never jumps under your finger.
• Points come from what the ball catches. The wood keeps the ball in play so there is time to catch things; it does not pay you for the bounce.
• Let it out and it is over. The ball only has to find one opening.

THE FRAME BREAKS WHERE IT IS HIT
Every side starts whole. Each hit cracks the plank the ball lands on, and the third crack breaks it — fewer if the game rates you strong, more if it does not — leaving a gap that is sometimes wide enough for the ball and sometimes not. The corners have no wood of their own: they stay too narrow for the ball until the planks beside them go.

A golden orb drifts through now and then and banks you a rescue, up to three held at once. You cannot touch it yourself. Only the ball can, which means steering the whole frame to put the ball on a collision course, usually with a wide-open side pointed somewhere you would rather it was not — spend one and the plank the ball was about to escape through rebuilds on the spot.

THINGS WORTH STEERING INTO
• Nuts and cones fall from the top, +1 each.
• Leaves and seeds cross on the wind in gusts of four to ten, +2 each.
• Berries swell where they stand: +1 the moment they sprout, +5 once ripe.
Nothing is ever taken off you. A nut that lands or a leaf that blows past costs you the catch and nothing else.

CATCH THE SAME THING TWICE
Take the same item twice in a row and a streak starts: the multiplier doubles with every one that follows, up to 32x, and a chime marks it running. Break the run with something else and it goes back to one. Late in a game, when the frame is mostly holes, a long chain is worth more than the minute of survival it cost you.

SIX PLACES TO LOSE IN
Hand-painted backdrops — old-growth forest, autumn woods, moonlit pines, a snowbound cabin, a desert canyon and a crystal cave — each with its own set of things falling through it, and each one drawn for the place it belongs to. Playing at all earns the levels that open the later ones.

118 TROPHIES AND THREE BOARDS
Trophies arrive mid-run on a card that flies past without stopping the game. Awards is what you hold, one card each; the Gallery is the whole catalogue, with the ones you have not won dimmed rather than hidden, so you can see what the game wants from you. Three global boards rank the longest run, the biggest haul and the fullest shelf.

NO ACCOUNT, NO ADS, NO TRACKING
There is nothing to log into and nothing to sign up for. The game gives you a made-up name for the leaderboards — nobody asks for yours — and everything else, from your trophies to the backdrop you picked, stays on your phone.
You don't control the ball. You control the box.
Updated on
Sep 11, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • No data collected
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  • Committed to follow the Play Families Policy

What’s new

Boxscape is out.

You don't control the ball. You control the box. Points come only from what
the ball catches, and the wooden frame breaks where the ball hits it.

• Six scenes, each with its own items and music
• Global boards for time, bounces and trophies
• One more chance: when the last ball gets away, watch a short ad and the
plank comes back with the ball inside, once per run
• Boxscape Premium, one payment: no forced ads, two scenes, a frame, a ball