Tangram - IQ Math puzzles Pro

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Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini

Mayelana nale geyimu

"Amaphazili e-Tangram - IQ Math game" ngumdlalo wezibalo ohlakaniphe kakhulu, mahhala, i-IQ yokuzivocavoca nobuhlakani bezingane, intsha nokuzijabulisa kwabantu abadala. Kuhle kuwe ukujabulisa ngemuva kwesikhathi esicindezelayo sokusebenza kungakhathaliseki ubudala.

Lona umdlalo wakudala, e-China abantu babiza lo mdlalo ngokuthi "七巧板", eJapane ubizwa ngokuthi "タングラム", e-Europe (eJalimane, eFrance, e-UK, eHungary, eRussia ... njll) ingabizwa. "Indida Yenhlanhla" noma "Iphazili ye-Tangram", "iTangram Polygram" futhi kunezinhlobonhlobo zayo...

"Amaphazili e-Tangram - IQ Math game" inezicucu eziyi-7 kuphela kepha ingabekwa futhi idalwe amakhulu ezithombe ezihlekisayo nezihlekisayo.
- Abadlali bangabhekana nezindlela ezihlukene zomdlalo (spin, ujike ubheke phansi, ubheke phansi, ujikeleze nge-engeli, ume unganyakazi ...).
- Abadlali abaningi abanenqwaba yezigaba, ama-flips, ama-spins kanye nomentshisi...

Izici Eziyisisekelo:
- One Touch - Idizayinelwe ukudlalwa ngomunwe owodwa
- Amakhulu emitapo yolwazi yezinga lezithombe ze-tangram ezilimaza ubuchopho
- Izinga ukusuka kwabaqalayo ukuya enkosini, futhi eliphakeme nakakhulu lidala izihloko ezintsha
- Asikho isidingo internet isakwazi ukudlala
- Zungezisa ngomlingo ucezu ngalunye lwephazili bese uluhambisa ukuze uqondanise izingcezu zephazili ku-geometry ngaphandle kwezingcezu ezigqagqene

Imidlalo ihlukaniswa ngokuthi "izithombe ze-tangram": izilwane, abantu, izitshalo, izilwane, ijometri, izimpawu zomgwaqo nezinye izibalo ezidinga umdlali ukuze azidale...

IDLALA KANJANI:
1. Indlela yoku-1: Kukhona umhlahlandlela wamaphephadonga; Umdlali usebenzisa izingcezu eziyi-7 ukufanisa iphazili yasekuqaleni ukuze ilingane nesithombe.
2. Indlela yesi-2: Ukusikisela kunezithonjana ezingu-01 kodwa asikho isithombe; Umdlali kufanele enze isithombe esihambisana nesithombe esiphakanyisiwe.
3. Indlela yesi-3: Abadlali bazakhela ababo umumo: Sebenzisa izingcezu ze-puzzle eziyi-07 bese udala izimo ezihambisana nesithombe ofuna ukusenza (isinyathelo 1: qamba isithombe; isinyathelo sesi-2: bhala ifayela lesithombe emtatsheni wezincwadi ukuze uhlelo dala umtapo wolwazi)

IZINZUZO ZOMDLALO
* Hlakulela uthando lwezibalo nejometri
* Sebenzisa ukucabanga kwengqondo kwezingane, ukucabanga okungaqondakali kwezibalo.
* Thuthukisa i-IQ ne-EQ futhi ukhulise uthando lokudweba
* Ukuzijabulisa kwawo wonke umuntu kusukela kwabadala kuye kwabancane nganoma isiphi isikhathi, noma kuphi...ngisho nalapho uxhumano lwe-inthanethi lulahlekile.

Kujabulele ukuzijwayeza i-IQ nezibalo "ngamaphazili e-Tangram - IQ Math game" futhi uzame futhi uzame ukubona ukuthi iyini i-IQ yakho yezibalo?
Ngiyabonga.
Kubuyekezwe ngo-
Sep 27, 2023

Ukuphepha kwedatha

Ukuphepha kuqala ngokuqonda ukuthi onjiniyela baqoqa futhi babelane kanjani ngedatha yakho. Ubumfihlo bedatha nezinqubo zokuphepha zingahluka kuye ngokusebenzisa kwakho, isifunda, nobudala. Unjiniyela unikeze lolu lwazi futhi angalubuyekeza ngokuhamba kwesikhathi.
Ayikho idatha eyabiwe nezinkampani zangaphandle
Funda kabanzi mayelana nendlela onjiniyela abaveza ngayo ukwabelana
Ayikho idatha eqoqiwe
Funda kabanzi mayelana nokuthi onjiniyela bakuveza kanjani ukuqoqwa

Yini entsha

V1.0: GUID
1- Choose a model
2- Use 7 puzzle pieces to fit the original picture
3- You can rotate the image, flip it 180 degrees, and move it to match the right corners, edges, and points
4- Match all 7 pictures one by one
5- When the last piece matches the correct pattern, the game ends.
Similar: Repeat with other shapes