Tower Blocks Rush - a memory game played on a five by five temple tower where colored blocks light up one at a time and the same order has to be repeated by pressing those blocks. Every stage opens with a short pause, then the tower shows its pattern block by block while a counter tracks the current step, and after the last flash the board switches to input mode and waits for presses. A correct press makes the block flash green and adds points, and the value of each correct press grows with the stage number. A wrong press takes one of the three shields, shakes the block in red and makes the tower show the whole pattern again from the beginning; when the shields are gone the stage is over. Higher stages place more blocks in the tower, up to the full grid of twenty five, stretch the pattern up to twelve steps, bring in more block types and shorten the time each block stays lit, so the amount to remember and the pace grow together. A lightning charge next to the board plays the pattern one more time for a fixed price in coins, which helps when the order is lost in the middle of a long sequence. The pause panel holds the stage and offers continuing with the pattern shown again, replaying the current stage from the start, or going back to the main screen. The summary panel after every stage reports the stage number, whether it was cleared or lost, the coins gained for clearing it and for every shield left intact, the total points of the run, the precision percentage counted from correct presses against all presses, and the best total reached so far. Stage progress, the coin counter and the best total are kept between sessions, so the next launch continues from the stage that was reached, while the main screen shows the current stage next to the best total and the coin counter, and a rules panel there explains the flow of a stage in a few lines.
A memory game about repeating the glowing pattern on a tower grid.