Dominate the dungeon. Or let it dominate you.
A turn-based deckbuilding roguelite — Dungeon Merge.
Every run, a different strategy. A different hero. A different ending.
■ A Cast of Unique Heroes — Not just stronger stats. A completely different game.
Assassin: Double damage to a single target. Pick one. Make it count.
Engineer: Stack shields, then unleash area devastation. Defense is offense.
Gambler: Free level-up rerolls. When luck becomes strategy.
Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon.
…Every hero plays like a different game.
■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy.
Chain Lightning: Hit up to 3 enemies in a chain
Double Cast: Trigger the same skill twice in a row
Replicate: Copy any card in your deck on the spot
Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat.
■ Diverse Relics — Sometimes a relic changes everything.
Chalice: Die once, revive at 50% HP
Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP
Shackles of Binding: +1 mana per turn, but shop prices rise 25%
Sanctuary Lantern: Fully restore HP every time you enter a shop
■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die.
Treasure Goblin: Escape in 7 turns if you don't kill it fast enough
Snowman: Freezes you for 1 turn
Crow: Forces you to discard a random card from your hand
Multiple bosses, each with unique phases and attack patterns
■ Seal System — The real game starts here.
Normal mode is just the beginning. The true challenge unlocks with the Seals.
Mix and match Trials and Contracts to design your own difficulty.
Only a handful of players will ever clear the hardest combination.
■ Endless Replayability
3 regions × 17 floors — procedurally generated every run
Battle, Event, Elite, Shrine, Shop — diverse room types
Different maps, enemy combos, and card drops every time
■ Features
Turn-based strategy + deckbuilding
Diverse heroes, skills, relics, and enemies
Seal System — design your own difficulty with Trials and Contracts
Procedurally generated dungeons
Korean & English supported
Cloud save
Tear the dungeon apart with your own strategy.
One run is never enough.