Ouroboros — Phase Snake

Content rating
Everyone
1+
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Content rating
Everyone
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About this game

In the classic snake, your body is just a growing wall. Here, it's a weave.

The arena exists in two overlapping phases, VOID and FLUX. Changing phases does NOT change the segments already laid down: they remain in the phase where you left them. The snake becomes a two-color weave, and you only collide with the segments of the phase you're currently in—you pass through the others.

Everything else flows from there.

• FOOD IS PHASE-BOUND
There's always a VOID fruit and a FLUX fruit on the field; the one out of phase passes through you. You can't stay in just one phase.

• WEAVE IS THE REWARD
Passing through your own body out of phase scores points and charges the FLUX gauge. The best move is often to slip inside yourself rather than avoid yourself.

• CHRONONS REWIND TIME
A full gauge earns you a chrono. Spending it takes you back two seconds, with the arena's complete state. It also works after death: you have three seconds to cancel.

• THE ARENA HINDERES YOU IN THE HALF
Rifts only kill in their phase. Pulsars change it on their own, with a telegraph before the shot. Gray monoliths are deadly in both.

SIX MODES, A RECORD FOR EACH

CYCLE — the complete rules, without limits. The reference match.

BLITZ — seventy-five seconds. Each fruit gives you back a little, each weave a breath. Time is the only wall you can't cross.

STORM — the arena breathes on its own: the phase flips at regular intervals, whether you're ready or not. And every rift is a pulsar.

SIEGE — rifts don't wait for you to eat: they rain down in increasingly dense waves and vanish after twenty seconds. How long you last matters.

MIRROR — In FLUX, the controls are reversed: up is down, left is right. Changing phases here means changing hands.

DRIFT — No rifts, no walls: the edges close in on themselves. Only the plot remains, and the time to read it.

HOW TO PLAY

Swipe to turn, tap the arena to change phases. One tap on a mode selects it, a second tap starts the game.

NOTHING HIDDEN

No ads. No purchases. No accounts. No permissions required—not even network permissions: the game is entirely within the app and works in flight. It doesn't collect or transmit any data: your high score stays on your phone.

Even the audio is synthesized by your phone as you play—drones, arpeggios, the whoosh of the phase change—there isn't a single audio file in the app.
Snake in two overlapping phases: pass through yourself instead of avoiding yourself.
Updated on
Aug 1, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
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  • No data collected
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Buon divertimento!