
Kelton Blauer
has potential, but it's in rough shape as is. combat is abysmal, mostly hindered by poorly done controls (can't accelerate and shoot at the same time). Quest trackers stopped working a ways in, and the menu to enable/disable them doesn't actually work, making it impossible to progress. not worth the pain now, may be worth a visit if it gets some updates.
Sorry you're not enjoying the game. What is the title of the quest that you're not seeing the marker for? Not all quests have markers, so maybe it's one of those. I'll have a look at implementing a virtual control pad. The game will work with a game controller if you have one of those.

Jeremiah
Awesome game! The only thing bad I'll say is the textures are slightly too muted. If the "grass," sky, and character textures had slightly more detail, then the artstyle could become a real draw to this already cool game while standing on its own. I look forward to playing more of this game in the future. The gameplay loop is presented in a way that feels new and original, and that goes a long way in this homogenized gaming landscape. Well done!
Thanks for the feedback. I am always looking to improve the game with future updates. Your comments are gold to me as it is showing where I need to focus my attention. Thanks again!

V R
Controls and cameras were difficult to navigate. Interacting with upgrade station was unnecessarily difficult. The combat is too head-on. There is no ability to strafe and avoid enemy attacks. I found myself frustrated. The idea is wonderful, but the implementation is a wonky mess. I want to like this game.
You can avoid enemy attacks by circling them. With the "turret tracking" upgrade, this gets significantly easier as you can hit them while doing this.