You're a ninja drawn in ink. The ground burns bright in the sun. The only safe footing is the shadows cast by everything you pass: lamps, benches, parked cars, torii gates, skyscrapers. Stay on top of them, or the run ends.
Tap to jump. Hold the tap to jump higher. That's the whole thing.
Eight hand-painted worlds drift past as you go. Golden hour. Dusk. Twilight. Midnight. A neon street. Dawn. Sunrise. High noon. They crossfade into one another every thirty seconds or so, the way a long afternoon turns into evening. Run long enough and you'll see them all.
Catch a falling star and the ninja vanishes into ink. He flashes forward as a smoky echo of himself and lands on the next shadow, several beats further along than where you were. It's a real ninjutsu technique called shunshin, drawn for one finger.
Every run ends with a quiet poster. A glyph of the path you took, a five-axis radar of how you played (daring, flow, air, rhythm, distance), and one of six personas drawn for you. Today you were The Wanderer. Tomorrow you might be The Crane, or The Daredevil, or The Ferryman. Save it if you like. Share it if you like. Or just close the game and go back to your day.
Five original music tracks across edm, hip-hop, k-pop, oriental, and Indian, plus a procedural ambient pad if you'd rather have something quieter. Independent music and sound-effect sliders so you can turn one down without losing the other.
No accounts. No login. No tracking. No telemetry. Your high score lives on your device and never leaves it. You don't need to give us anything to play.
Portrait. One thumb. Five minutes at the bus stop, or a full hour in bed with the lights off. Up to you.
No tutorial. No menus before you play. Tap to begin.
A ninja running on shadows. One tap. Don't touch the sun.