Tap a lamp and it lights up — but so do its neighbors, and the lamps you want off keep turning on. Light the whole board and it's a point. Run out of moves and a life's gone, three total. Boards grow bigger, move counts shrink, and every tap is a small bet against yourself. There's a lovely click when a whole row lights at once, a payoff for planning instead of tapping. And a specific ache when one dark cell is left, one move short, knowing you were one tap from clean. You trace it back and always see the mistake. Then you play again, smarter.
Tap a lamp and it lights up — but so do its neighbors,