THREADLOCK is a system-driven action extraction game built around one tool: a high-tension cable rig.
Cross a suspended industrial city, lock onto anchors, reel through dangerous gaps, control scavenger machines with electric pulses, and decide how much heavy salvage you can afford to carry back to extraction.
EVERY SYSTEM PULLS ON ANOTHER
Cargo weight changes movement. Reeling spends the same energy used by your combat pulse. Cutters attack the line and anchor network. Jammers suppress energy, Lancers punish straight routes, Menders keep priority targets alive, and structural hazards can turn a safe route into a bad one.
CHOOSE YOUR RIG
Courier favors mobility and heavy-salvage routes. Bastion survives structural pressure and protects the line. Arcweaver trades durability for stronger energy control and pulse pressure. Upgrade Light Spool, Reinforced Line, and Shock Coil modules to change how each contract plays.
SIX HANDCRAFTED CONTRACTS
Secure Relay District, push into Storm Loom, recover difficult cargo, reconnect relay networks, survive electrical pressure, hunt elite support targets, and confront the Warden in a multi-phase structural boss fight.
RISK IS OPTIONAL
Every core contract can be completed without advertising. Optional mastery objectives and risky salvage routes offer extra reasons to replay with another rig or cleaner execution.
OFFLINE GAMEPLAY CORE
THREADLOCK requires no player account or game backend. Normal gameplay and progression work offline. Unity Ads are used only for an optional player-initiated rewarded video bonus and, when configured/available, a Home-screen banner.
Tether, fight, carry heavy salvage, and keep a collapsing city connected.