AGAIN is a political and narrative simulation game set in the period leading up to the December 3rd Civil War, where players directly experience the flow of choices during critical moments of national decision.
Players follow a historical figure's journey from the early days of their inauguration to the night of crisis, making judgments and decisions amidst various situations.
The game is not merely a reenactment of events, but is structured so that the narrative unfolds differently depending on the choices made.
Various elements—such as relationships with staff, attitudes toward the public, responses to the opposition and the media, and interpretations of crisis situations—interact to create the flow of the narrative. Each choice is reflected in subsequent situations, leading to different outcomes.
After a certain point, sections appear where decisions must be made under limited information and pressure, with the narrative shaping the accumulated results of previous choices. Through this, players experience the game with the focus on the process of situational judgment and decision-making itself.
AGAIN allows players to verify various choices and outcomes through repeated play, and provides a structure where different narrative flows unfold even from the same starting point.
Through this process, players can directly explore how choices and results are connected.
12.3 Civil War: An irreversible night. A game where the player's choices lead them back to the crossroads of democracy.