CannonClash is a pirate-flavored, lane-based auto-battler: three ships a side, facing off across three lanes, trading cannon fire every two seconds until one fleet is destroyed. You don't aim the guns — you spend Energy on four battle bonuses to tip the fight your way. Broadside Volley slams a chosen enemy ship with instant damage, Repair Crew patches up a wounded ship of your own, Full Sail doubles a ship's rate of fire for a few seconds, and Grapeshot Barrage sprays all three enemy ships at once. The AI captain across the table plays by the same rules and reacts every few seconds, so every match is a real tug-of-war over who spends Energy smarter. Matches are capped at two minutes — if neither side is wiped out by then, whoever has more combined hull strength left wins. Every ship, wave and cannon flash is drawn live on the canvas, no stock art in sight. Wins and losses are tallied on the Home command deck, a hands-on How to Play tab lets you test Repair Crew before you ever risk a real battle, and an Online Battle button is already on deck for a future update. No ads, no accounts — just you, three lanes, and a fleet to command.
Spend Energy on battle bonuses to sink the enemy fleet across three lanes.