English
A single-player card game about taking exactly the right card at exactly the
right time.
Only a card one rank away from the Current value can be taken, and it must
not be covered. Every card you take becomes the new Current value, so the
table keeps pulling you onward. Chained takes build a combo up to x5 — and
drawing resets it. That is the whole tension: every take and every draw also
ticks the enemy's intent timer, and when it hits zero the enemy attacks,
wipes your shield, or rerolls the Current value. The only way to stop it is
to kill it first.
Three suits. Yellow attacks. Orange spells, harder. Blue defends and grants
shield but deals no damage of its own. Shield absorbs damage ahead of your
HP and resets at the start of each battle.
30 enemy cats to defeat, with an elite and a boss in every chapter. Collect
cats of your own — up to five carry with you as passive bonuses — and spend
gold in the shop on cats and tweaks between battles. When nothing on the
table is takeable, draw to change the value; the stock reshuffles on its own,
so you can never get stuck.
Every run is seeded, so any layout can be replayed exactly. Chapter 1 is free
to play; one purchase unlocks Chapters 2-6.
Take cards by rank, chain combos, and fight through 54 battles in 6 chapters.