Fill a cell past its limit and it bursts into its neighbours — turning them all to your colour. One well-placed ball can flip half the board.
Cell Quake is a chain-reaction strategy game you can learn in a minute and lose an evening to. Every cell holds one ball for each neighbour it has: corners hold two, edges three, the middle four. Push a cell past its limit and it explodes into the cells around it, taking their balls with it — and if that pushes a neighbour over its own limit, the whole thing cascades.
TAKE THE BOARD
Claim cells, build them up, and set off chains that sweep across the grid. Lose your last ball and you are out. The last player standing wins.
PLAY WITH OTHER PEOPLE
Create a room, share a five-letter code or an invite link, and play with up to ten people at once. No account, no sign-up — you pick a name and you are in.
OR PASS ONE DEVICE
Two to ten players on a single phone, taking turns. No connection needed.
FIVE OPPONENTS, HONESTLY RATED
Chindi barely tries. Guru sees the trade you are setting up two moves before you make it. Every bot carries its worldwide record on it, so you can see exactly how often it has been beaten before you pick a fight.
LEARN BY PLAYING
The tutorial is the game, not a slideshow: eight steps you actually play, each one a real position on the real board. Placing, capacity, bursting, chain reactions, capturing, and how a game ends. Skip it if you would rather work it out yourself — it is always there under "How to play".
MAKE IT YOURS
Three board shapes and two sizes, from a quick six-by-six to a sprawling grid. Nine ball styles. Dark and light themes in six colours. Cascade speed from slow to fast.
NO ADVERTS. NO ACCOUNTS. NO TRACKING.
There are no adverts anywhere in this game, no third-party analytics, no trackers and no advertising ID. There is no sign-up and no personal information to give: your settings and your display name stay on your device. Online rooms delete themselves once everybody leaves. The only permission the app asks for is internet access — and pass-and-play does not even need that.
Free, complete, and finished. No coins, no energy timers, no upsells.
Chain-reaction strategy. Fill a cell past its limit and the whole board goes.