A field of hexagons Chicken Road 2. Each hex holds a number — powers of two: 2, 4, 8, 16, and beyond. Drag any tile across the board, from its starting cell to an empty destination, following a connected path of adjacent hexes chicken road game app. The tile moves. If it lands next to three or more identical tiles (same number), all four or more merge into a single new tile worth twice the value. Four 2s become an 8. Four 4s become a 16. Four 8s become a 32 chicken road original.
The merge happens automatically when the conditions are met. One tile moves. Groups form. Numbers jump chicken road game 2.
Here's the catch. If your move doesn't create a merge, new tiles fly onto the board at the end of the turn. One new tile per empty cell? No — a set of previewed tiles, shown in a frame below the grid, drops in. Plan ahead. Know what's coming. A move without a merge fills the board faster chilkana road.
The game ends when the board fills completely — no empty cells left to move or place anything. No timers chilkana road 2. No move limits. Just the slow creep of tiles and the pressure of every non-merge.
No local leaderboard. No stats. Pure hex-based number climbing chicken road 2.
How It Plays
Hex grid with numbered tiles (powers of two: 2, 4, 8, 16...)
Drag any tile to an empty cell following a connected path
Groups of 4 or more identical tiles merge into one tile of double the value
Preview frame shows upcoming tiles
No merge after a move chicken road game app? Preview tiles drop onto the board
Game ends when the grid has no empty cells left
chiken road: Drag. Merge four. Grow the power. Don't let the board fill.