ChromaCRT is a precision toolkit for retro game developers, pixel artists, and digital creators working with classic hardware aesthetics and low-resolution graphics.
Designed with a neon CRT-terminal interface, ChromaCRT combines essential retro graphics utilities into one fast, offline-first application.
FEATURES
■ HEX PALETTE
Browse authentic color palettes from legendary retro systems:
• Game Boy (DMG)
• IBM CGA Mode 4
• Commodore 64
• NES (NTSC)
Inspect exact hex values instantly and copy them directly into your workflow.
■ VRAM CALC
Calculate sprite memory usage with real retro hardware constraints.
Choose sprite dimensions, color depth, and VRAM budget to instantly see:
• Bytes per sprite
• Maximum sprite count
• VRAM usage percentage
Perfect for retro game development and technical art planning.
■ CRT SAFE ZONES
Simulate real CRT television overscan and safe areas.
Supports:
• 256×240
• 320×224
• 320×240
• 640×480
Includes NTSC and PAL safe zone calculations for HUD and title placement.
■ DITHER MATRIX
Create custom 4×4 dithering patterns with live binary and hex output.
Features:
• Interactive matrix editor
• Binary export
• Hex export
• Ready-to-use C code generation
Built for pixel artists and low-color graphics workflows.
WHY CHROMACRT?
• Instant calculations
• Offline-first
• No ads
• No accounts
• No data collection
• Fast and lightweight
• Designed for retro workflows
• Native CRT-inspired aesthetic
Whether you're building retro-inspired games, creating pixel art, or experimenting with classic hardware limitations, ChromaCRT gives you the exact tools you need — without distractions.