In Sectr Cleavl the disk keeps spinning and extra rings pile on, but there is still only one true center. Your swipe has to start near it. Start too far out and the stroke is ignored without adding a bias mark. After a valid cut lands, you check the angle against the last one. Close to the equal-slice target and you score. Way off and you pick up a bias that ends the run at three. It feels like reading angles on something that will not sit still. Every few cuts the spin picks up, the target angle changes, and another decoy ring shows up so the face looks busier. If you like clean lines and do not want a screen full of skill buttons, this one-cut-one-angle loop may click.
Swipe out from the center and keep each angle close to the equal slice.