Ride a live electrical conduit with one thumb. Tap to jump between wires. Stay too long and the wire burns through.
HotWire is a pure reflex arcade game built around one risky decision, made over and over: jump now, or hold for more points?
HOW IT WORKS
- The wire you ride heats up. At 100% it burns through and your run ends.
- You cannot land on a wire hotter than 60%, so you are always watching both.
- Jump between 78% and 99% and you hit the sweet spot: slow-motion, a combo streak, and a big score bonus.
That is the whole game. Learning to live in the last 20% of the heat bar is what separates a 500 point run from a 5,000 point run.
FIVE SECTORS, FIVE HAZARDS
- Substation Alley - clean grid, pure timing
- Cryo-Conduit - let a wire drop to zero and it shatters
- Surge Reactor - overvoltage surges
- Thunder Wasteland - lightning arcs
- Orbital Solar Array - 1.6x heat, but double score
THREE MODES
Classic two-wire, 3-Wire for tighter reads, and Overdrive for double heat and double points.
RACE REAL PILOTS
Tap any pilot on the global leaderboard and take their exact run. You get the same layout they played - the same coins, the same drones - and their ghost races beside you, replaying their real jumps. Beat the line or do not.
Leaderboards run daily, weekly and all time, so a good run this week counts even if the all time board is out of reach.
DAILY CHALLENGE
One layout, every player, every day. Same wires, same hazards, unlimited attempts. Pure comparison.
PROGRESSION
- Seven ranks from Ground Wire to Superconductor God, then an endless prestige ladder
- Five upgrades: thermal armour, voltage overcharge, cryo capacitor, deflector shield, magnetic harvester
- Ten cosmetics across wires and sparks
- Daily bounties and a play streak
BUILT RIGHT
- No ads
- No in-app purchases
- Plays fully offline; sign in only if you want the leaderboard
- Landscape, one-thumb, instant restart
Every point in HotWire is earned by hand. Nothing is sold.
One thumb. Live wires. Jump before the heat kills you.