+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small unit, extra bonus if defending supply city, being encircled nulls some bonuses
+ War Status: Shows number of hexagons the player lost/seized in last turn
+ Setting: Make a failsafe copy of the present game
+ Fix: Arrows marking past movement might scale incorrectly
+ HOF refresh