Case Blue

4.7
30 reviews
500+
Downloads
Content rating
Everyone 10+
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About this game

Case Blue: Panzers To Caucasus. From Joni Nuutinen: by a wargamer for the wargamers since 2011.

In spring 1942, the Wehrmacht was preparing to launch Case Blue, the German summer offensive on the Eastern Front. The plan outlined an advance to Stalingrad, and then the main force would turn south and drive to the Caucasus to seize the crucial oil fields of Maykop, Gorzny, and Baku. As a preliminary step for Case Blue, the Wehrmacht was gearing up for two pincer attacks to cut off strong Soviet forces in the Izyum bulge, south of Kharkov, meaning German forces in the area were in offensive positions. However, just six days before the start date of the German operation, the Red Army launched a massive campaign of their own from Izyum to retake Kharkov, smashing directly into one of the two German armored pincers preparing for their own attack. German generals wanted to go on the defensive, but Berlin HQ ordered the Wehrmacht to go on the offensive, and the resulting victory in the Second Battle of Kharkov wiped out the strong mobile forces of the Red Army in the southern sector of the Eastern Front, allowing the following Case Blue attacks to advance fairly effortlessly towards Stalingrad. This lack of fierce Soviet resistance misled the Germans into splitting their force into two: one group moving towards Stalingrad, the other south towards the Caucasus. The split caused fatal logistic issues: the Germans could not know which corps would be advancing how much at any given week, so there was never enough fuel at the right time at the right place, forcing entire corps to stay put even when they faced only token Soviet formations, giving the Red Army time to rebuild their defenses along the Volga and Caucasus mountains.

Please note that this campaign has a lot of units and logistics, plus the map is fairly large, so if you're looking for a fast-paced play-through, Operation Barbarossa or Kursk might be more fun for you.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: A ton of options to alter the gaming experience: Change difficulty level, hexagon size, Animation, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), turn supporting unit types like Generals/Airforce/Minefields ON/OFF, allow Storms and supply depots for combat units, and much more.


The game only requests the permissions it needs to function.


"All available forces will be concentrated on the main operations in the southern sector, with the aim of destroying the enemy before the Don River, in order to secure the Caucasian oil fields and the passes through the Caucasus Mountains... The purpose is, as already stated, to occupy the Caucasus Front by decisively attacking and destroying the Russian forces stationed in the Voronezh area to the south, west or north of the Don … individual breaches of the front should take the form of close pincer movements. We must avoid closing the pincers too late, thus giving the enemy the possibility of avoiding destruction."
-- German Directive 41 on April 12, 1942
Updated on
Aug 18, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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This app may collect these data types
App activity and App info and performance
Data is encrypted in transit
Data can’t be deleted

Ratings and reviews

4.7
27 reviews
A Google user
April 2, 2019
Challenging. I've played a number of Joni's games (thanks mate!) and this is one of the most challenging I've played, with fuel logistics and the vast distances requiring careful management. Great addition to the series, although possibly best suited to those who have played a couple of the slightly more forgiving of his releases, just to get up to speed on the combat system etc. Very rewarding though😊
7 people found this review helpful
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A Google user
January 30, 2019
Great game. Very addictive! I'm new to the series, this was my second campaign. A very large map to negotiate that really mirrors history in that you are forced to deal with an ever stretching supply line.
2 people found this review helpful
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A Google user
January 24, 2020
Great game.
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What's new

+ Selecting a unit pop-ups any defensive battle results from AI phase. B1/B2 tag on black. ON/OFF setting
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more logic for route selection
+ Setting: Set minefield icon to REAL, (triangle) NATO, default
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Setting: Confirm moving a resting unit
+ More dydamic dugout-cost
+ New way to calculate provinces, may change borders a bit
+ Icons: Higher contrast
+ HOF refresh