Case Blue: Panzers To Caucasus (Conflict-Series)
In spring 1942 Wehrmacht was preparing to launch Case Blue, German summer offensive on the Eastern Front. The plan outlined advance to Stalingrad and then the main force would turn south and drive to Caucasus to seize the crucial oil fields of Maykop, Gorzny, and Baku. As a preliminary step for the Case Blue, Wehrmacht was gearing up for two pincer attacks to cut off strong Soviet forces in the Izyum bulge, south of Kharkov, meaning German forces in the area were in offensive positions. However, just 6 days before the start date of the German operation, Red Army launched a massive campaign of their own from Izyum to re-take Kharkov, smashing directly into one of two the German armored pincers preparing for their own attack. German generals wanted to go on the defensive, but Berlin HQ ordered Wehrmacht to go on the offensive, and the resulting victory in the Second Battle of Kharkov wiped out strong mobile forces of Red Army in the southern sector of Eastern Front, allowing the following Case Blue attacks to advance fairly effortlessly towards Stalingrad. This lack of fierce Soviet resistance mislead Germans to split their force into two: One group moving towards Stalingrad, the other south towards Caucasus. The split caused fatal logistic issues: Germans could not know which Corps would be advancing how much at any given week, so there was never enough fuel at the right time at the right place, forcing entire corps to stay put even when they faced only token Soviet formations, giving the Red Army time to rebuild their defenses along the river Volga and Caucasus mountains.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
If you want to test this WWII game, a free 20-turn version is also available
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!