+ War Status: Added number of hexagons the player seized/lost
+ Tweaking city-combat: Factors for bonuses: distance to own city (both sides), size of city (defense), setting (turn the bonus up), penalty for motorized/armored/small-unit attack, extra bonus if defending own supply city, being encircled nulls some defense bonuses in addition of delivering its own combat penalty, possible special early/late campaign effects
+ Easier to get extra MPs in no-enemy rear area
+ HOF refresh