+ Tweaking city-combat: Factors for bonuses: distance to own city (both sides), size of city (defense), setting (ramp bonus up), penalty for motorized/armored/small-unit attack, extra bonus if defending own supply city, being encircled nulls some defense bonuses, etc
+ Logic of getting extra MPs in quiet rear area now more aligned with other games
+ Less likely free road move if MPs are high
+ Fix: Assigning extra ammo on some phones
+ Fix: Fuel Truck manual fuel delivery