Battle of Guam 1944
July 1944: You are in command of the American III Amphibious Corps, tasked with taking back the control of Guam from the Imperial Japanese Army which captured the island in December 1941. In spite of the facts that reefs around Guam limited the landing site options and Japanese defenders were well aware of the incoming attack, the U.S. forces boldly landed on two separate beaches. While Guam is the largest of Mariana Islands, the small size, mere 32 miles, meant that Japanese Army quickly mobilized their forces for a series of counter attacks to push the U.S. Marines back to the ocean.
Japanese General Shigematsu announced: ''The American enemy is planning a reckless landing on Guam. We have an excellent opportunity to annihilate him upon the beaches.''
Your challenge is to make the landings, hold the beachheads against the early counter attacks, and as quickly as possible to steamroll across the island, so that it can be turned into a massive U.S. base for the future operations in the Pacific campaign.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Challenging: Crush the opponent quickly and seize the top spot on the Hall of Fame.
+ Multi-layered AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
If you want to test this WWII game, a free 20-turn version is also available
This Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!