Battle of Leyte Island (1944)

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Battle of Leyte Island 1944 is a turn based strategy game set on the island of Leyte in Philippines on the Pacific theater during the Second World War.

When withdrawing from Philippines in 1942 General Douglas MacArthur made a promise: The US would be back! In October 1944 American forces made a bold amphibious landing on the island of Leyte, surprising the Japanese defenders who were expecting a safe landing on one of the southernmost islands. The surprising timing (before Monsoon season) and location (Leyte is located in the middle of Philippines) guaranteed U.S. forces easy first weeks. However, Japanese HQ made the decision to settle the fate of Philippines on the Leyte and started transporting in all the reinforcements they could spare from the nearby islands. The combat on Leyte eventually escalated into massive battle requiring U.S. to commit all their reserves to stay true to their promise.




FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.



In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



If you want to test this WWII game, a free 20-turn version is available




Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
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4.7
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What's New

+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
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Additional Information

Eligible for Family Library
Eligible if bought after 7/2/2016. Learn More
Updated
September 19, 2019
Size
3.0M
Installs
100+
Current Version
2.6.2.0
Requires Android
4.0.3 and up
Content Rating
Everyone 10+
Mild Fantasy Violence
Permissions
Offered By
Joni Nuutinen
Developer
Tikkamäentie 13 A 2 80200 Finland
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