+ War Status: Shows number of hexagons the player lost/gained
+ City bonus less active during the first months
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), city-size (defense), setting (up the bonus), penalty for motorized/armored/small-unit attack, being encircled nulls some defense bonuses
+ Extra MPs in quiet rear area now follow more the rules present in all games
+ Added Accuracy feature to airforce units
+ HOF refresh