Axis Crimean Campaign

5.0
15 reviews
100+
Downloads
Content rating
Everyone 10+
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

Axis Crimean Campaign 1941-1942, seizing Sevastopol while fighting off multiple Soviet amphibious landings. From Joni Nuutinen: by a wargamer for the wargamers since 2011


Plans for Operation Barbarossa ignored the Crimean Peninsula, but after the Soviet Air Force operating from Sevastopol attacked critical oil fields in Romania, the Germans quickly changed their minds and decided to seize the Crimea. The first attempt to break through the Perekop Isthmus to the Crimean Peninsula was interrupted by the Soviet counterattack, with the Red Army breaking a Romanian sector of the main front line. This distraction allowed the Soviet Navy to evacuate their coastal army from Odessa to Sevastopol, crushing German dreams of a quick victory in the area. And if getting through the Perekop Isthmus required two attempts, the Axis forces faced the same exact frustration when trying to wrestle control of Sevastopol: After quickly seizing most of the Crimean Peninsula, German offensives against Sevastopol were interrupted multiple times by the Red Army making amphibious landings in different parts of the Crimean Peninsula.Plans for Operation Barbarossa ignored the Crimean Peninsula, but after the Soviet Air Force operating from Sevastopol attacked critical oil fields in Romania, the Germans quickly changed their minds and decided to seize the region. The first attempt to break through the Perekop Isthmus to the Crimean Peninsula was interrupted by the Soviet counterattack that broke a nearby Romanian sector of the main front line. This distraction allowed the Soviet Navy to evacuate their coastal army from Odessa to Sevastopol, crushing German dreams of quick victory in the area. And if getting through the Perekop Isthmus required two attempts, the Axis forces faced the same exact frustration when trying to wrestle control of Sevastopol: after quickly seizing most of the Crimean Peninsula, German offensives against Sevastopol were interrupted multiple times by Red Army amphibious landings in different parts of the coastal Crimean Peninsula. You must take over the command of the German 11th Army from Erich von Manstein and advance as effectively as possible while reacting to all the Soviet countermeasures. Unique points of the scenario: German railway gun units; multiple enemy landings.




FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup

+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.


"11th Army's task was to assault the enemy's last Crimean stronghold, Sevastopol. The sooner this was achieved, the less time the enemy would have to organize his defence and the greater would be the prospect of success... The heavy fighting for the pill-boxes, which the enemy defended with stubborn determination, was sapping the strength of our troops, and the severe cold to which they were henceforth exposed taxed their energies to the utmost. Nevertheless, in the last few days of December the tip of the spearhead drew near to Fort Stalin, the capture of which would at least have given our artillery visual command of Severnaya Bay. All we needed now were fresh troops... Such was the situation when the Soviet amphivious landings struck, first at Kerch and then at Feodosia. The threat was a deadly one, coming as it did at the very moment when almost the entire forces of the army were in action around Sevastopol!"
-- General Erich von Manstein in Lost Victories
Updated on
Oct 6, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
This app may collect these data types
App activity and App info and performance
Data is encrypted in transit
Data can’t be deleted

What's new

v2.4.2
+ Unit Tally shows what % of combat did end up in: win/draw/loss/escape for the player
+ Animation delay before combat result is shown (player side, duration same as animation speed)
+ Fixes & AI tweaks
v2.4
+ AI: S2024 update: Higher priority vs dugouts/support-units
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black
+ Bombarding artillery/HQ might result MP-loss
+ Setting: Confirm moving a resting unit
+ Less Soviet replacements later on & weaker tanks

App support

About the developer
Cloud Worth Joni Nuutinen
alephh@gmail.com
Kauppakatu 8A 7 55120 IMATRA Finland
+358 50 3092309

More by Joni Nuutinen