Fall of Stalingrad

4.7
60 reviews
500+
Downloads
Content rating
Everyone 10+
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About this game

Fall of Stalingrad is a turn based strategy game set on the European Eastern Front during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


You are in command of the Axis forces when the Soviet Red Army launches Operation Uranus—the encirclement of the German 6th Army located in the Stalingrad Area. The object of the game is to desperately try to hold the collapsing front line and gather enough troops for a counter-strike to free the 6th Army, and then, using the freed forces, control the entire area of the map. Failing that, your score will be the number of turns you managed to hold on before collapsing to zero Victory Points (no cities under your control).

Fair warning: There are not many uplifting moments during the first half of the game as the Axis front lines crumble under the pressure. But if you manage to hold on to the encirclement successfully, eventually link up with the cut-off forces, and even turn the tide of the whole southern front, you can feel very good about your tactical skillset.


FEATURES:

+ Historical accuracy: Campaign models the historical setup and order-of-battle.

+ Long-lasting: Thanks to a ton of built-in variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Smart AI: Instead of just boringly attacking on direct line towards the target, the AI opponent balances between bigger strategic goals and smaller tasks like encircling nearby units or attacking vulnerable supporting units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, what units types and resources are on/off, and much more.


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Join your fellow strategy gamers in changing the course of the Second World War!


"The Germans were fighting like tigers. They knew that if they lost Stalingrad, they would lose the war."
-- General Alexander Vasilevsky in book Stalingrad: Stalin's War with Germany
Updated on
Apr 2, 2024

Data safety

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Data is encrypted in transit
Data can’t be deleted

Ratings and reviews

4.6
48 reviews
A Google user
November 5, 2019
In this series of strategy games, I'd say that this is one of, if not, my favorite. I ended up restarting my first play through in order to beat it, because I'm not gonna lie, even knowing about the encirclement that happened during the war, it still happened faster than I was prepared for and lost a lot of my army. It's challenging, satisfying, and fun.
3 people found this review helpful
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Floyd Hillman
April 27, 2024
Played the anologe board game. This does not start as the board game did. That game, the German army had eighty-five percent of its combat ready divisons on the "DMZ"? This makes the combat unbalanced for any breakthrough, as in its historical progression negates any blitz krieg action. Can you update it?
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A Google user
May 18, 2019
Another A+ from Joni. This is first defensive game I've played from the series, it didn't disapoint. If you are used to attacking blitzkrieg style it's easy to get discouraged in the beginning as your forces become overwhelmed. However, the interesting strategy in this game is pulling back in such away as to lead the Soviets into a trap by where they are over extended allowing a strong counter attack. Through their extended supply lines you can then encircle large portions of their spear-heads.
6 people found this review helpful
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What's new

+ War Status: Shows the number of hexagons the player gained/lost in the previous turn
+ Units will automatically dig-in and receive a defense bonus if they have full MPs between turns and are not already adjacent to several AI-controlled hexagons (digging-in does not work in cities)
+ Fix: Most initial hospitals missing on some phones (took me days to locate the source of this issue)
+ HOF refresh (oldest scores hidden)