Backrooms: Extraction Run

Contains ads
Content rating
Everyone
1K+
Downloads
Content rating
Everyone
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About this game

You have a job in the Backrooms: go in, fill the bag, and be out of the halls before the thing living in them works out where you are.

BACKROOMS: EXTRACTION RUN is a one-handed, portrait extraction game. No lobby, no queue, no internet. Just a floor, a quota, and an exit you have to prove is real.

▸ EVERY SOUND IS A TRAIL
The Entity cannot see. It hears. Footsteps, doors, breaking glass and your own panic all bloom as coloured echoes across the halls — gold for the true exit, red for the thing hunting you. Learn to read the echoes and you can walk right past it. Sprint, and you have drawn it a map.

▸ THREE DOORS. ONE OF THEM LEAVES
Fake exits look exactly like the real one. The carpet gets damp as you close on the true way out, and the real door hums gold through the walls. Inspecting the wrong door is loud, and it will come.

▸ ONLY EXTRACTION COUNTS
Everything in your bag is worth nothing until you are through the door. Get pounced and it takes the bag first — that is your one warning. Die in the halls and the run stays in the halls.

▸ SOMEONE IN THE CROWD IS WRONG
Other scavengers work the same floor you do. One of them may never pick anything up, and never make a footstep. Skinwalkers only reveal themselves at two tiles. By then you are already close.

▸ THE HALLS KEEP GOING DOWN
Level 0 is yellow wallpaper and buzzing lights. Below it: flooded basements you have to wade, pipe mazes patrolled by something that never enters a room, blackout sectors where a glowstick is both your light and your beacon, mirror wings where half the loot is a forgery, and a library where running teleports it to you. Every fifth floor is a Boss with its own trick — a Reaper that speeds up as your bag fills, a Manager that circles ahead and waits, a Door that summons. Every floor rewrites one rule, ten mastery stars each, hundreds of stars in total — and the halls keep getting deeper with every update.

▸ COME BACK STRONGER
Bank your haul in the safehouse. Six gear slots carrying fourteen affixes you can reroll until the roll is yours, a talent tree across three branches, four buildings to raise, and consumables to craft. Fill a catalogue of finds and a bestiary that grows as the halls do, and build a look from five slots worn at once — suit, headgear, accessory, companion and aura — for hundreds of combinations.

▸ BUILT FOR ONE THUMB
Portrait. One stick. A first run in about a minute. Nine languages. Fully offline — no account, no login, no timers, no waiting for energy. Play it on a train with no signal.

Free, supported by optional ads. Every rewarded ad in the game is one you choose to watch — a revive, a double payout, an extra supply crate. Nothing is behind a paywall and nothing is behind a countdown.

The halls do not end. Decide how deep you are willing to go before you turn around.
Loot the yellow halls, extract before the Entity finds you. Offline, portrait.
Updated on
Aug 28, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, Personal info, and Device or other IDs
  • This app may collect these data types
    Location, Personal info and 5 others
  • Data is encrypted in transit
  • You can request that data be deleted

What’s new

new release
Content rating
Everyone
Learn more

App support

Phone number
+85266654546
About the developer
CoMind Limited
gamecomind@gmail.com
Rm 22 3/F ON LOK FTY BLDG BLK C 88-90 KOWLOON CITY RD 九龍城 九龍 Hong Kong
+852 6665 4546

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