Objects are coming down the belts. Tap the gates. Send each one to the bay that
takes it. Don't let the factory jam.
That is the whole game, and it stays that simple while getting steadily harder.
A wrong bay is not a mistake you pay for once. The crate is rejected, it rides
the return loop, and it comes back around — and now it is traffic on top of the
traffic you already had. Losing is congestion and nothing else. A factory that
is still moving is never failed, however badly it is being routed.
FEATURES
• Seventy-two handcrafted levels across five factories
• One control: tap a gate to change where the line goes
• Every mistake is recoverable — nothing is ever lost, only delayed
• Fast-forward when a run is going well and you would rather not wait
• Shapes as well as colours, so nothing depends on telling two hues apart
• Plays offline, no account, no sign-in
• Eight languages
Tap the gates. Send every crate to the bay that will take it.