The Static is devouring everything. All that remains is a single Core β and the five Forms who carry it.
COREFALL is a one-thumb action roguelite. Move with your left thumb, let your weapon find its own target, and put your attention where it matters: dodging, timing your abilities, and deciding which enemy has to die first.
β FIVE HEROES, FIVE WAYS TO PLAY
ATLAS β A walking fortress. Raises an unbreakable energy dome, then calls down an airstrike.
LEXA β Vanishes into shadow and reappears behind you.
ZERO β Turns the arena against your enemies with mines and traps.
AURORA β Opens a healing field and keeps the team standing.
ECHO β Spawns holographic clones and silences enemies with an EMP wave.
Every hero has a passive, a tactical ability and an ultimate. The same stage plays completely differently depending on who you bring.
β TEN WORLDS, ONE HUNDRED STAGES, TEN BOSSES
From the Underground Shelter to the Core's Center β ten distinct worlds, each with its own terrain, atmosphere and enemy mix.
At the end of every world waits a boss with its own silhouette and fight pattern: KAVRAN, MYRA-9, TARKUN, NIVERA, SELVOR, MAGRON, AERAX, PRIZMA, NULLIS β and the final one, PRIMA.
β TEN ENEMY TYPES, EACH ASKING A DIFFERENT QUESTION
The Runner charges you down. The Marksman keeps its distance. The Weaver orbits you β chasing it never works. The Bulwark absorbs damage from the front, so you have to flank it. The Bomber explodes when it dies, so don't kill it up close. The Phantom teleports, so backing away isn't enough.
Difficulty comes from variety, not from crowd size: every world unlocks a new type.
β PERMANENT PROGRESSION
Spend the diamonds you earn to permanently upgrade your hero: speed, attack, defence, tactical power and ultimate power. Five branches, twenty levels each. Zero starts dropping more mines, Atlas holds his dome longer β progression changes how you play, not just the numbers.
β GEAR UP BEFORE EVERY RUN
Pick your boosts before the fight: bonus damage, extra health, a full ultimate bar at the start, armour for the opening seconds, a wider pickup magnet, or a one-time revive.
β LEADERBOARDS
Daily, weekly, monthly and all-time rankings. Joining is optional β if you don't set a username, nothing is ever sent.
β ALSO INSIDE
- Built for one thumb: dynamic joystick, automatic aiming
- Daily crate, quests and steady rewards
- 7 languages (English, Turkish, German, French, Italian, Spanish, Portuguese)
- Full-screen landscape play
- Internet is needed for ads and leaderboards β the stages themselves play offline
The Core is falling. How long can you hold?
β FREE TO PLAY
COREFALL is free. It is supported by ads: a banner in the main menu and a
short skippable ad between stages β never in the middle of a fight, and never
right after you die. Rewarded ads are always optional: watch one to double a
stage reward or to get back up where you fell.
If you would rather play without them, a single one-time purchase removes the
banner and the between-stage ads permanently. Coin packs are available too,
and coins can be exchanged for diamonds in the shop β but every character,
upgrade and boost in the game can be unlocked by playing. Nothing is locked
behind a purchase.
Five Forms, one Core. 100 stages, 10 bosses, endless waves. Hold the line.