
Kevin T
It's ok. it is an interesting concept but in execution it lacks quite a bit. There's barely a game here and mostly it's just a series of yes and no questions that either leads to continuing the story or ending it. Eventually you will learn the correct choices on the way because there aren't really "good or bad" decisions that you can make to continue the game. For the most part there is only one decision that will progress the game for you leaving the game extremely linear.
23 people found this review helpful

Shaina Blackmore
Very cool throwback and totally unique take on the text adventure genre. My only critique is it sucks having to start from scratch everytime you die. The child one takes much trial and error, and I finally had to take a break from the frustration. It would be nice if there was a checkpoint feature to save your path.
62 people found this review helpful

Ezra Lately
It's a clever concept. The first two stories (Quest and Dimensions) are fun, clever, and work well, but the other three are not. World and Heist seem entirely random and pointless, with Heist in particular feeling especially pointless with none of your choices having any consequence. Foul Things is tedious and unpleasant because any luck-based thing can kill you and make you start over, and the story path is long. So it's just restarting over and over tapping the same choices.
18 people found this review helpful