In most tycoon games the economy isn't real. Prices come from a formula, your "rivals" are scripts, and nothing you do really matters.
Cybernomics is different. Every price you see was set by another player who is online right now — and who wants your customers.
A MARKET MADE OF PEOPLE
Bread costs $1.41 because someone decided it should. Undercut them, and they will feel it. Raise your price too far, and your shelves stay full while their store empties. Supply, demand and price wars emerge from thousands of real decisions, not from a difficulty slider.
BUILD THE WHOLE CHAIN
Four production chains — cotton, food, oil and iron — from raw resources to finished goods. Own an oil field, refine the output, manufacture, then sell through your own stores. Or specialise: be the supplier everyone depends on, and set your terms.
TRADE ACROSS REGIONS
The world is split into regional markets, each with its own demand and its own prices. A good that is cheap where you produce it can be scarce somewhere else — buy low in one region, sell high in another. Build where resources are cheap, export where buyers pay more, and let geography work for you.
RUN IT LIKE A REAL BUSINESS
- Set prices manually or follow the recommended price
- Watch profit per tick, expenses and stock in real time
- Hire staff from the labour market — better workers, better output
- Upgrade service and personnel to outperform competitors
- Automate purchases and surplus sales while you are away
- Track everything with charts, balance sheets and demand/supply views
A WORLD THAT REACTS
Market events shake prices and shortages appear without warning. CyberNews reports what is happening across the economy. A live feed lets players post, comment and negotiate — alliances and rivalries are part of the game.
PLAY ANYWHERE
Phone, tablet or desktop — the same world, the same market, the same competitors. Your factories keep producing and your stores keep selling even while you are offline. Available in English, Spanish, Ukrainian and Russian.
FREE TO PLAY
Cybernomics is free. Optional in-app purchases provide Certificates, an in-game currency used for cosmetic and convenience upgrades. Certificates have no real-world value, cannot be exchanged for real money and cannot be transferred outside the game.
The market is open. Your competitors are already in.
Real players set the prices. Can you beat them?