When night falls, the undead descend along the path.
Set up beacons by the roadside, bury traps, and place beehives to defend your hut.
■ 5 Minutes per Game, 15 Nights
The number and strength of enemies increase every night. On the final night, the Lord of the Night arrives.
A quick game, and if you lose, play again immediately — perfect for a single game during your commute.
■ 3 Cards per Night
Choose whether to acquire a new tower, upgrade your existing towers, or strengthen your entire team.
Upgrading the same tower unlocks ★Evolution.
A beacon becomes a Flame Spear, a trap becomes a Trap Field, and a brazier becomes a Storm Brazier.
■ 8 Types of Towers, Each with a Different Use
Beacon · Campfire · Holy Water Well · Brazier · Trap · Lantern Pillar · Beehive · Hunter's Tent
You can only carry up to 4 types per game, so a different combination appears every round.
** ■ The Enemy Won't Stay Still
The Marksman stops the tower, the Spider slows you down, and the Bomb Mushroom explodes right beside you.
The Healer revives those coming from behind, and the Ghost ignores the path and comes straight to the cabin.
This is why you can't just guard the path.
■ You Still Have Something to Keep Even If You Fail
Gems accumulate with every night you pass. Increase your starting towers and buy permanent upgrades.
The next round goes a little further.
■ Lightweight
Start immediately after installation. No registration or login required.
Protect the cabin by blocking the undead that swarm every night with signal fires and traps.