The faster you run, the higher you jump.
Tower Climber is a one-thumb (it's ok to use both) vertical platformer about momentum. Build
up speed along a floor, launch off the edge, and you'll clear heights a
standing jump could never reach. Land floor after floor without pausing
and the combo multiplier stacks. Hesitate and you lose it.
The camera only ever rises. Fall below it and the run is over.
CLIMB TO SPACE AND BEYOND
Keep climbing and the tower runs out of sky. Hitch a ride at the top and
you'll wake up on another world, with a whole new tower under you. There
is no top floor. There's only how far you got.
LEARN THE MOVES
• Hold anywhere to run. Tap with a second finger to jump.
• Double-tap in the air to spend a stamina pip and jump again — three
per run, so spend them where they count.
• Bounce off walls to change direction without losing speed.
• Ride moving platforms and clouds. Trust a brittle ledge exactly once.
PICK YOUR CLIMBER
A cast of characters to climb as, each with its own silhouette, its own
trail, and its own burst when it air-jumps.
MADE TO FIT IN A SPARE MINUTE
• Portrait, one hand, runs measured in seconds.
• Wordless on-screen coaching at the start of every run — and a switch
to turn it off once you've got it.
• A quality setting for older phones, down to a clean, flat, fast look —
or tune each visual effect on its own.
• Sound and haptics toggles.
• Share your best run as a card.
Beat your best. Then beat it again.
Momentum is height. Sprint, leap, and Climb an endless tower.