This is a simulation game intended for entertainment purposes only.
For users aged 18 and over.
This game does not involve real-money gambling and does not offer any opportunity to win real money, cash prizes, or real-world rewards.
All virtual coins, chips, credits, bonuses, and rewards are fictional and can only be used within the game.
No purchases or gameplay outcomes can be exchanged for money or items of value.
Success in this simulation game does not imply future success in real-money gambling.
Sit down at a 13-card Points Rummy table and race three opponents to a winning hand.
Each deal uses two decks. You receive 13 cards. Your goal is to arrange every card into valid groups, then Declare.
A valid group is either:
- Run — 3 or more cards of the same suit in consecutive order. Ace may be low (A-2-3) or high (Q-K-A). K-A-2 is not allowed.
- Set — 3 or more cards of the same rank.
A joker rank is shown at the start of the deal. Every card of that rank is wild and can complete a run or a set.
On your turn:
1. Draw one card from STOCK (the closed deck) or TAKE the open THROW card.
2. Select one card from your hand and discard it onto THROW.
To Declare you must have:
- At least one pure run (a run with no wild joker)
- At least two runs in total
- Every remaining card in a run or a set
The table checks the hand when you Declare. Leftover unmatched cards score as points against the other players.
This is a practice Points Rummy game with in-game score only. There is no real-money play.
Open Rules anytime if you want a recap of runs, sets, jokers, and declaring.
13-card Points Rummy. Make runs and sets, then declare to win the table.